Furry Goblin

I saw this concept of a furry Goblin in Pinterest and decided to do my take on it. Unfortunately it did not credit the concept artist, so I am unable. I initially tested using the Ai tool, to generate a simple proxy mesh ... 3daistudio.com ... which was a good start to test.
I did sculpt it in Zbrush, then retop-unwrap uvs in 3Dcoat.
The bandages are from Zbrush Marketplace, just deformed and edited for this guy.
As far as haircards ... I went into this sinking 'rabbithole' on researching many youtube tutorials on generating haircards in Xgen & Blender.
In my opinion, a powerful as they are, I felt they are too generic - but I suppose I haven't given the tools a thorough deep-dive and I see the amazing results out there that it has proven to be useful. I just felt I wanted the hair to be more 'custom' so I went 'old school', created textures (hand painted in Photoshop) then meticulously placed them in Maya.
Once everything was textured and modeled ... I also wanted to explore having this lil guy rigged with a basic idle animation.
So I watched a few tutorials on creating a 'Quick Rig' in Maya, edited the skinning through Paint weights ... then asked an animator friend about animation tools within Maya. To be quite transparent, the last time I did this was at Mainframe Entertainment.
I did explore using Accurig & Mixamo but because the proportions are so different, the results were terrible.
So ... I am the first person to say how much I am NOT an animator ... hat's off to all the skilled individuals who can ... but I made these two sets of idle animations. These are meant to give 'life' to him, so we can see him move.
Anyway, I had a lot of fun exploring some areas I wasn't confident & comfortable with trying ... but now I am quite happy I did.
Incidentally, I did ask some professional artist friends for their critiques ... their much valued suggestions made this guy one of my favs, to have worked on.

meticulous haircard placement in Maya

meticulous haircard placement in Maya

Exploring the Quick Rig Tool

Exploring the Quick Rig Tool

Zbrush sculpts

Zbrush sculpts