Here's a wip sculpt in zbrush, based on comic book artist, Humberto Ramos's art style.
Completely sculpted from scratch and polypainted in Zbrush, I wanted to explore matching the exaggerated body proportions and muscle anatomy.
Trying to see how it translates to the cell shader created by https://www.youtube.com/watch?v=xjHhIDdXyzs
I want to finish the sculpt soon, possible make a game res version to test in a game engine.
Currently, because of the strange proportions, I had to sculpt Spidey in the pose you see.
The overexaggerated proportions looked too strange as an A-pose, to visualize how he will look crouched down, etc.
Anyway ... I know this should likely be a 'blog' but I like where this is going, so here ya go!