Work-in-Progress - Spidey FanArt cell shade fun

Here's a wip sculpt in zbrush, based on comic book artist, Humberto Ramos's art style.
Completely sculpted from scratch and polypainted in Zbrush, I wanted to explore matching the exaggerated body proportions and muscle anatomy.
Trying to see how it translates to the cell shader created by https://www.youtube.com/watch?v=xjHhIDdXyzs
I want to finish the sculpt soon, possible make a game res version to test in a game engine.
Currently, because of the strange proportions, I had to sculpt Spidey in the pose you see.
The overexaggerated proportions looked too strange as an A-pose, to visualize how he will look crouched down, etc.
Anyway ... I know this should likely be a 'blog' but I like where this is going, so here ya go!

simple polypaint on unfinished sculpt

simple polypaint on unfinished sculpt

simple polypaint on unfinished sculpt

simple polypaint on unfinished sculpt

simple polypaint on unfinished sculpt

simple polypaint on unfinished sculpt

simple polypaint on unfinished sculpt

simple polypaint on unfinished sculpt

unfinished sculpt

unfinished sculpt

unfinished sculpt

unfinished sculpt

unfinished sculpt

unfinished sculpt

unfinished sculpt

unfinished sculpt